The final value is a round up.įor the purpose and use of alignment, see Swords and Sandals 3 Alignment. The formula is: Alignment gain x 1/3n where "n" is the point of that talent. The absolute value of alignment gain is 1 by default. Alignment gain increases by 1/3 per each talent point of Conviction. The description in the game is not accurate. The chance becomes 8% if you have 2 talent points 12% if 4 talent points. For example, your default dodge chance is 4%. The formula is: Dodge chance + (0.02n) where n is the point of that talent. Actually 2% is added per talent point of Dodge Mastery. Of course if you are stupid enough to jump over the cliff yourself, you will still fall off, which is ironically easier with this skill. impossible for your opponenet to push you off the cliff. The default value of Cliff fall chance is 30%. The formula is: Cliff fall chance - (0.03n) where n is the point of that talent.
Actually 3% is deducted per talent point of Acrobatics. Second part of the game description is not accurate. First the games says every point you add to Acrobatics increases your jump strength by 10%.
The formula is: Taunt resistance x (1 + 0.04n) where n is the point of that talent. Taunt resistance increases by 4% per each point of forked tongue. The formula is: Taunt attack x (1 + 0.02n) where n is the point of that talent. Taunt attack increases by 2% per each point of forked tongue. You can resell the item at $54 (gain $4 more than default). The final value is a round up.įor example, the item costs 100. The formula of (2) is: Default resale price * (1 + 0.02n), or Cost of item * (0.5 + 0.01n). The formula of (1) is: Cost of item * (1 - 0.02n). The final value is a round up.Įvery point you add to Mercantile has those effects: (1) reduces the buying price of items by 2% (2) increases the default resale price of items by 2%, where the default resale price is 50% of the cost of the item. The formula is: Original damage * (1 + 0.05n) where n is the point of that talent. It only increases the damage of the spell by 5% every talent point you add to that mastery. It does not reduce the casting cost of the particular spells as said in the game. The formula is: MP * (1 + 0.04n) where n is the point of that talent. Total magicka points increases by 4% per talent point of Arcane Lore. The formula is: magicka regeneration * (1 + 0.04n) where n is the point of that talent. Unlike other formulas, the final values of (2) are round down.Įvery point you add to their skill increases your magicka regeneration by 4%. The formula of (2) is: Min/Max damage * (1 + 0.05n) where "n" is the point of that talent. The formula of (1) is: hit chance + (0.02n) where "n" is the point of that talent. Each talent point of Polearm Mastery (1) adds 2% to your chance on quick/normal/power/charge attack (2) increases polearm weapon damage by 5%.